
Working alongside the incredibly talented composer, Josie Brechner [was a true privilege, and her outstanding work spoke for itself. Music is a vital element in setting the tone and atmosphere of any game, and developing the soundtrack for The Tartarus Key was one of the pivotal processes in bringing our vision to life. What's going on with this place? Who's behind the cameras following Alex's every move? What's up with those strange things she keeps seeing out of the corner of her eye? You'll find out very soon. Don't forget to wishlist the game as well if you haven't already!
#THE TARTARUS KEY FREE#
(Hard to blame someone for being a little sour when they've just been kidnapped, we suppose!) You'll also be able to nab the game's original soundtrack on launch day, composed by the amazingly talented Josie Brechner [Thank you to everyone for your support so far! If you haven't already, why not try downloading the game's free demo? It contains the story's opening act, and sets the stage for what's to come. The Tartarus Key is our love letter to classic horror thrillers of the PSOne era and beyond, and we hope you'll enjoy your stay inside its walls more than Alex does. It's been a long road getting to this point, and we're so excited to finally be able to share our game with you. The Tartarus Key reveals its mysteries when it launches on May 31st for Steam, Nintendo Switch, PlayStation, and XBox! We believe that this small addition will make a big difference in how players engage with the game world, and ensure that they have the smoothest possible experience playing The Tartarus Key.Ī dark and stormy night, a group of strangers, and one seriously strange house. In response, we added a visual prompt paired with a sound effect that reminds players to use the map when they enter a new room for the first time. Essentially, they were forgetting that it existed. Our hope is that players find her notes useful, entertaining, and at times, even relatable.ĭespite our efforts to make the map an integral part of the player experience, we noticed during playtesting that some players were not engaging with it as much as we had hoped. As you discover rooms, solve puzzles, or experience certain events, she'll leave little notes commenting on what she's seen or how she feels. As players explore new areas, Alex will add them to the map in real time, creating a sense of immersion and exploration that really brings the game world to life.

Instead, we wanted to create a map that felt like a real object in the game world, with its own personality and quirks that shift and change as the game progresses.

However, we didn't want to create a standard, boring map that simply showed players where to go. One detail that we're particularly proud of is the map system, which we've designed to be both functional and immersive.Įarly in the game, Alex is given a map by Torres to help navigate the mansion. In The Tartarus Key, we take great care to ensure that every aspect of our game is designed with the player experience in mind.
